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ReACH

Research Center for eCulture and the humanities

Format

Participation in the workshop is based on a call for applications and is subject to a fee.

Register

Registration for ReACH will be available online via this website from 1 January 2026.

CALL

Applications for an artistic residency for German artists

Applications for an artistic resideny for Spanish artists.

Date

18-22 may, 2026

Location

HLRS | Stuttgart

With its triangular architecture sustained by an Advanced School, a CreativeLab and an Observatory of eCulture, aspires to be one point in the net required by humanity to fulfill a stimulating future with the support of the artificial intelligence.

ReACH WORKSHOP

We invite artists to participate in an enriching workshop on high-performance computing, scientific simulation & visualization, as well as artificial intelligence designed to elevate your concepts to the next level. This five-day workshop offers a unique platform for participants to present their ideas and engage with a team of specialists. Our experts will provide interactive feedback and guidance, assisting you in transforming your initial ideas into well-structured, formal projects. Through collaborative discussions and practical support, you will refine your vision and acquire valuable insights to advance your projects.

PRELIMINARY programme (to be completed):
Opening Day
MORNING

Workshop 1
AI +ARTS
Marcos Cuzziol, University of São Paulo
He is a researcher on Artificial Intelligence at the Institute of Advanced Studies of the University of São Paulo, developing the project “Art and Algorithm”.

AFTERNOON

Workshop 2
AI +ARTS
Marcos Cuzziol, University of São Paulo

EVENING

theGATE Festival

MORNING

Workshop 3
AI +ARTS
Marcos Cuzziol, University of São Paulo

AFTERNOON

Workshop 4
AI + ARTS
Denise Lanzieri, Sony CSL – Rome
Researcher at Sony CSL–Rome and member of the Augmented Creativity research team. She holds a PhD in astrophysics, during which she worked extensively on AI for the cosmos, focusing on deep learning and statistical modeling applied to astrophysical data. At Sony CSL – Rome, Lanzieri now conducts AI research for creativity, applying machine learning to artistic and creative expression. Her work bridges scientific data modeling and creative AI, exemplifying the cross-domain innovation of eCulture.

EVENING

theGATE Festival

MORNING

Workshop 5
HpC + ARTS
Uwe Wössner, Visualization & Simulation
He leads the coordination of all HLRS activities in the field of virtual reality.

AFTERNOON

Workshop 6
STARTS
Bernat Cuní, artist working with code, crafts, and robots to explore the digitization of objects and spaces. Currently experimenting with artificial intelligence.

EVENING

theGATE Festival

MORNING

Workshop 7
AI +ARTS
Marcos Cuzziol, University of São Paulo

Alessandro Londei, Sony CSL Rome

Researcher at Sony CSL in Rome and Co-Principal Investigator of the Augmented Creativity research team. He leads explorations into AI and neural networks to emulate and enhance creative processes. With a Ph.D. in electrical engineering, Londei designs adaptive AI models that generate novel concepts, inspired by human-like fluid cognition. His work at Sony CSL bridges scientific computation and the arts by applying machine learning to creative expression

Denise Lanzieri, Sony CSL – Rome

Researcher at Sony CSL–Rome and member of the Augmented Creativity research team. She holds a PhD in astrophysics, during which she worked extensively on AI for the cosmos, focusing on deep learning and statistical modeling applied to astrophysical data. At Sony CSL – Rome, Lanzieri now conducts AI research for creativity, applying machine learning to artistic and creative expression. Her work bridges scientific data modeling and creative AI, exemplifying the cross-domain innovation of eCulture.

AFTERNOON

Workshop 8
STARTS
Bernat Cuní
Uwe Wössner, Visualization & Simulation

EVENING

theGATE Festival